WebGLFilterBackend
Defined in: src/filters/WebGLFilterBackend.ts:11
Constructors
new WebGLFilterBackend()
new WebGLFilterBackend(
__namedParameters
):WebGLFilterBackend
Defined in: src/filters/WebGLFilterBackend.ts:56
Parameters
__namedParameters
tileSize
number
= config.textureSize
Returns
Properties
aPosition
aPosition:
Float32Array
Defined in: src/filters/WebGLFilterBackend.ts:17
Define …
canvas
canvas:
HTMLCanvasElement
Defined in: src/filters/WebGLFilterBackend.ts:25
gl
gl:
WebGLRenderingContext
Defined in: src/filters/WebGLFilterBackend.ts:30
The Webgl context that will execute the operations for filtering
gpuInfo
gpuInfo:
any
Defined in: src/filters/WebGLFilterBackend.ts:45
Contains GPU info for debug
imageBuffer?
optional
imageBuffer:ArrayBuffer
Defined in: src/filters/WebGLFilterBackend.ts:23
If GLPut data is the fastest operation, or if forced, this buffer will be used to transfer the data back in the 2d logic
programCache
programCache:
any
Defined in: src/filters/WebGLFilterBackend.ts:35
Keyed map for shader cache
resources
resources:
TPipelineResources
={}
Defined in: src/filters/WebGLFilterBackend.ts:54
Experimental. This object is a sort of repository of help layers used to avoid of recreating them during frequent filtering. If you are previewing a filter with a slider you probably do not want to create help layers every filter step. in this object there will be appended some canvases, created once, resized sometimes cleared never. Clearing is left to the developer.
textureCache
textureCache:
TTextureCache
Defined in: src/filters/WebGLFilterBackend.ts:40
Keyed map for texture cache
tileSize
tileSize:
number
Defined in: src/filters/WebGLFilterBackend.ts:12
Methods
applyFilters()
applyFilters(
filters
,source
,width
,height
,targetCanvas
,cacheKey
?):undefined
|TWebGLPipelineState
Defined in: src/filters/WebGLFilterBackend.ts:106
Attempts to apply the requested filters to the source provided, drawing the filtered output to the provided target canvas.
Parameters
filters
BaseFilter
<string
, Record
<string
, any
>, Record
<string
, any
>>[]
The filters to apply.
source
TexImageSource
The source to be filtered.
width
number
The width of the source input.
height
number
The height of the source input.
targetCanvas
HTMLCanvasElement
The destination for filtered output to be drawn.
cacheKey?
string
A key used to cache resources related to the source. If omitted, caching will be skipped.
Returns
undefined
| TWebGLPipelineState
captureGPUInfo()
captureGPUInfo():
any
Defined in: src/filters/WebGLFilterBackend.ts:378
Attempt to extract GPU information strings from a WebGL context.
Useful information when debugging or blacklisting specific GPUs.
Returns
any
A GPU info object with renderer and vendor strings.
clearWebGLCaches()
clearWebGLCaches():
void
Defined in: src/filters/WebGLFilterBackend.ts:193
Wipe out WebGL-related caches.
Returns
void
copyGLTo2D()
copyGLTo2D(
gl
,pipelineState
):void
Defined in: src/filters/WebGLFilterBackend.ts:318
Copy an input WebGL canvas on to an output 2D canvas.
The WebGL canvas is assumed to be upside down, with the top-left pixel of the desired output image appearing in the bottom-left corner of the WebGL canvas.
Parameters
gl
WebGLRenderingContext
pipelineState
The 2D target canvas to copy on to.
Returns
void
copyGLTo2DPutImageData()
copyGLTo2DPutImageData(
this
,gl
,pipelineState
):void
Defined in: src/filters/WebGLFilterBackend.ts:350
Copy an input WebGL canvas on to an output 2D canvas using 2d canvas’ putImageData API. Measurably faster than using ctx.drawImage in Firefox (version 54 on OSX Sierra).
Parameters
this
Required
<WebGLFilterBackend
>
gl
WebGLRenderingContext
pipelineState
The 2D target canvas to copy on to.
Returns
void
createTexture()
createTexture(
gl
,width
,height
,textureImageSource
?,filter
?):null
|WebGLTexture
Defined in: src/filters/WebGLFilterBackend.ts:211
Create a WebGL texture object.
Accepts specific dimensions to initialize the texture to or a source image.
Parameters
gl
WebGLRenderingContext
The GL context to use for creating the texture.
width
number
The width to initialize the texture at.
height
number
The height to initialize the texture.
textureImageSource?
TexImageSource
A source for the texture data.
filter?
gl.NEAREST default or gl.LINEAR filters for the texture. This filter is very useful for LUTs filters. If you need interpolation use gl.LINEAR
9728
| 9729
Returns
null
| WebGLTexture
createWebGLCanvas()
createWebGLCanvas(
width
,height
):void
Defined in: src/filters/WebGLFilterBackend.ts:74
Create a canvas element and associated WebGL context and attaches them as class properties to the GLFilterBackend class.
Parameters
width
number
height
number
Returns
void
dispose()
dispose():
void
Defined in: src/filters/WebGLFilterBackend.ts:178
Detach event listeners, remove references, and clean up caches.
Returns
void
evictCachesForKey()
evictCachesForKey(
cacheKey
):void
Defined in: src/filters/WebGLFilterBackend.ts:302
Clear out cached resources related to a source image that has been filtered previously.
Parameters
cacheKey
string
The cache key provided when the source image was filtered.
Returns
void
getCachedTexture()
getCachedTexture(
uniqueId
,textureImageSource
,filter
?):null
|WebGLTexture
Defined in: src/filters/WebGLFilterBackend.ts:271
Can be optionally used to get a texture from the cache array
If an existing texture is not found, a new texture is created and cached.
Parameters
uniqueId
string
A cache key to use to find an existing texture.
textureImageSource
TexImageSource
A source to use to create the texture cache entry if one does not already exist.
filter?
9728
| 9729
Returns
null
| WebGLTexture
setupGLContext()
setupGLContext(
width
,height
):void
Defined in: src/filters/WebGLFilterBackend.ts:65
Setup a WebGL context suitable for filtering, and bind any needed event handlers.
Parameters
width
number
height
number
Returns
void