Gamma
Defined in: src/filters/Gamma.ts:27
Gamma filter class
Example
Extends
BaseFilter
<typeofGAMMA
,GammaOwnProps
>
Constructors
new Gamma()
new Gamma(
options
):Gamma
Defined in: src/filters/Gamma.ts:50
Parameters
options
gamma
GammaInput
Returns
Overrides
Properties
gamma
gamma:
GammaInput
Defined in: src/filters/Gamma.ts:33
Gamma array value, from 0.01 to 2.2.
Param
Default
rgbValues?
optional
rgbValues:object
Defined in: src/filters/Gamma.ts:34
b
b:
Uint8Array
g
g:
Uint8Array
r
r:
Uint8Array
defaults
static
defaults:GammaOwnProps
=gammaDefaultValues
Defined in: src/filters/Gamma.ts:42
Overrides
type
static
type:"Gamma"
=GAMMA
Defined in: src/filters/Gamma.ts:40
The class type. Used to identify which class this is.
This is used for serialization purposes and internally it can be used
to identify classes. As a developer you could use instance of Class
but to avoid importing all the code and blocking tree shaking we try
to avoid doing that.
Overrides
uniformLocations
static
uniformLocations:string
[]
Defined in: src/filters/Gamma.ts:44
Contains the uniform locations for the fragment shader. uStepW and uStepH are handled by the BaseFilter, each filter class needs to specify all the one that are needed
Overrides
Accessors
type
Get Signature
get type():
Name
Defined in: src/filters/BaseFilter.ts:31
Filter type
Default
Returns
Name
Inherited from
Methods
_setupFrameBuffer()
_setupFrameBuffer(
options
):void
Defined in: src/filters/BaseFilter.ts:205
Parameters
options
Returns
void
Inherited from
_swapTextures()
_swapTextures(
options
):void
Defined in: src/filters/BaseFilter.ts:232
Parameters
options
Returns
void
Inherited from
applyTo()
applyTo(
options
):void
Defined in: src/filters/BaseFilter.ts:265
Apply this filter to the input image data provided.
Determines whether to use WebGL or Canvas2D based on the options.webgl flag.
Parameters
options
TWebGLPipelineState
| T2DPipelineState
Returns
void
Inherited from
applyTo2d()
applyTo2d(
options
):void
Defined in: src/filters/Gamma.ts:65
Apply the Gamma operation to a Uint8Array representing the pixels of an image.
Parameters
options
Returns
void
Overrides
applyToWebGL()
applyToWebGL(
options
):void
Defined in: src/filters/BaseFilter.ts:315
Apply this filter using webgl.
Parameters
options
Returns
void
Inherited from
bindAdditionalTexture()
bindAdditionalTexture(
gl
,texture
,textureUnit
):void
Defined in: src/filters/BaseFilter.ts:334
Parameters
gl
WebGLRenderingContext
texture
WebGLTexture
textureUnit
number
Returns
void
Inherited from
BaseFilter
.bindAdditionalTexture
createHelpLayer()
createHelpLayer(
options
):void
Defined in: src/filters/BaseFilter.ts:370
If needed by a 2d filter, this functions can create an helper canvas to be used remember that options.targetCanvas is available for use till end of chain.
Parameters
options
Returns
void
Inherited from
createProgram()
createProgram(
gl
,fragmentSource
,vertexSource
):object
Defined in: src/filters/BaseFilter.ts:83
Compile this filter’s shader program.
Parameters
gl
WebGLRenderingContext
The GL canvas context to use for shader compilation.
fragmentSource
string
= ...
fragmentShader source for compilation
vertexSource
string
= ...
vertexShader source for compilation
Returns
object
attributeLocations
attributeLocations:
TWebGLAttributeLocationMap
program
program:
WebGLProgram
uniformLocations
uniformLocations:
TWebGLUniformLocationMap
Inherited from
getAttributeLocations()
getAttributeLocations(
gl
,program
):TWebGLAttributeLocationMap
Defined in: src/filters/BaseFilter.ts:153
Return a map of attribute names to WebGLAttributeLocation objects.
Parameters
gl
WebGLRenderingContext
The canvas context used to compile the shader program.
program
WebGLProgram
The shader program from which to take attribute locations.
Returns
A map of attribute names to attribute locations.
Inherited from
BaseFilter
.getAttributeLocations
getCacheKey()
getCacheKey():
string
Defined in: src/filters/BaseFilter.ts:284
Returns a string that represent the current selected shader code for the filter. Used to force recompilation when parameters change or to retrieve the shader from cache
Returns
string
Inherited from
getFragmentSource()
getFragmentSource():
string
Defined in: src/filters/Gamma.ts:46
Returns
string
Overrides
BaseFilter.getFragmentSource
getUniformLocations()
getUniformLocations(
gl
,program
):TWebGLUniformLocationMap
Defined in: src/filters/BaseFilter.ts:169
Return a map of uniform names to WebGLUniformLocation objects.
Parameters
gl
WebGLRenderingContext
The canvas context used to compile the shader program.
program
WebGLProgram
The shader program from which to take uniform locations.
Returns
A map of uniform names to uniform locations.
Inherited from
BaseFilter
.getUniformLocations
getVertexSource()
getVertexSource():
string
Defined in: src/filters/BaseFilter.ts:72
Returns
string
Inherited from
isNeutralState()
isNeutralState():
boolean
Defined in: src/filters/Gamma.ts:107
Generic isNeutral implementation for one parameter based filters. Used only in image applyFilters to discard filters that will not have an effect on the image Other filters may need their own version ( ColorMatrix, HueRotation, gamma, ComposedFilter )
Returns
boolean
Overrides
retrieveShader()
retrieveShader(
options
):TWebGLProgramCacheItem
Defined in: src/filters/BaseFilter.ts:295
Retrieves the cached shader.
Parameters
options
Returns
the compiled program shader
Inherited from
sendAttributeData()
sendAttributeData(
gl
,attributeLocations
,aPositionData
):void
Defined in: src/filters/BaseFilter.ts:192
Send attribute data from this filter to its shader program on the GPU.
Parameters
gl
WebGLRenderingContext
The canvas context used to compile the shader program.
attributeLocations
Record
<string
, number
>
A map of shader attribute names to their locations.
aPositionData
Float32Array
Returns
void
Inherited from
sendUniformData()
sendUniformData(
gl
,uniformLocations
):void
Defined in: src/filters/Gamma.ts:100
Send data from this filter to its shader program’s uniforms.
Parameters
gl
WebGLRenderingContext
The GL canvas context used to compile this filter’s shader.
uniformLocations
A map of string uniform names to WebGLUniformLocation objects
Returns
void
Overrides
toJSON()
toJSON():
object
&GammaOwnProps
Defined in: src/filters/BaseFilter.ts:407
Returns a JSON representation of an instance
Returns
object
& GammaOwnProps
JSON
Inherited from
toObject()
toObject():
object
Defined in: src/filters/Gamma.ts:112
Returns object representation of an instance It will automatically export the default values of a filter, stored in the static defaults property.
Returns
object
Object representation of an instance
gamma
gamma:
GammaInput
type
type:
"Gamma"
Overrides
unbindAdditionalTexture()
unbindAdditionalTexture(
gl
,textureUnit
):void
Defined in: src/filters/BaseFilter.ts:345
Parameters
gl
WebGLRenderingContext
textureUnit
number
Returns
void
Inherited from
BaseFilter
.unbindAdditionalTexture
fromObject()
static
fromObject(__namedParameters
,_options
):Promise
<BaseFilter
<string
>>
Defined in: src/filters/BaseFilter.ts:412
Parameters
__namedParameters
Record
<string
, any
>
_options
Returns
Promise
<BaseFilter
<string
>>