removeTransformFromObject
removeTransformFromObject(
object
,transform
):void
given an object and a transform, apply the inverse transform to the object, this is equivalent to remove from that object that transformation, so that added in a space with the removed transform, the object will be the same as before. Removing from an object a transform that scale by 2 is like scaling it by 1/2. Removing from an object a transform that rotate by 30deg is like rotating by 30deg in the opposite direction. This util is used to add objects inside transformed groups or nested groups.
Parameters
• object: BaseFabricObject
<Partial
<ObjectProps
>, SerializedObjectProps
, ObjectEvents
>
the object you want to transform
• transform: TMat2D
the destination transform
Returns
void