Control
Constructors
new Control()
new Control(
options
?):Control
Parameters
• options?: Partial
<Control
>
Returns
Defined in
Properties
actionHandler
actionHandler:
TransformActionHandler
The control actionHandler, provide one to handle action ( control being moved )
Param
the native mouse event
Param
properties of the current transform
Param
x position of the cursor
Param
y position of the cursor
Defined in
actionName
actionName:
string
=SCALE
Name of the action that the control will likely execute. This is optional. FabricJS uses to identify what the user is doing for some extra optimizations. If you are writing a custom control and you want to know somewhere else in the code what is going on, you can use this string here. you can also provide a custom getActionName if your control run multiple actions depending on some external state. default to scale since is the most common, used on 4 corners by default
Default
Defined in
angle
angle:
number
=0
Drawing angle of the control. NOT used for now, but name marked as needed for internal logic example: to reuse the same drawing function for different rotated controls
Default
Defined in
cursorStyle
cursorStyle:
string
='crosshair'
Css cursor style to display when the control is hovered.
if the method cursorStyleHandler
is provided, this property is ignored.
Default
Defined in
mouseDownHandler?
optional
mouseDownHandler:ControlActionHandler
The control handler for mouse down, provide one to handle mouse down on control
Param
the native mouse event
Param
properties of the current transform
Param
x position of the cursor
Param
y position of the cursor
Defined in
mouseUpHandler?
optional
mouseUpHandler:ControlActionHandler
The control mouseUpHandler, provide one to handle an effect on mouse up.
Param
the native mouse event
Param
properties of the current transform
Param
x position of the cursor
Param
y position of the cursor
Defined in
offsetX
offsetX:
number
=0
Horizontal offset of the control from the defined position. In pixels Positive offset moves the control to the right, negative to the left. It used when you want to have position of control that does not scale with the bounding box. Example: rotation control is placed at x:0, y: 0.5 on the boundind box, with an offset of 30 pixels vertically. Those 30 pixels will stay 30 pixels no matter how the object is big. Another example is having 2 controls in the corner, that stay in the same position when the object scale. of the bounding box.
Default
Defined in
offsetY
offsetY:
number
=0
Vertical offset of the control from the defined position. In pixels Positive offset moves the control to the bottom, negative to the top.
Default
Defined in
sizeX
sizeX:
number
=0
Sets the length of the control. If null, defaults to object’s cornerSize. Expects both sizeX and sizeY to be set when set.
Default
Defined in
sizeY
sizeY:
number
=0
Sets the height of the control. If null, defaults to object’s cornerSize. Expects both sizeX and sizeY to be set when set.
Default
Defined in
touchSizeX
touchSizeX:
number
=0
Sets the length of the touch area of the control. If null, defaults to object’s touchCornerSize. Expects both touchSizeX and touchSizeY to be set when set.
Default
Defined in
touchSizeY
touchSizeY:
number
=0
Sets the height of the touch area of the control. If null, defaults to object’s touchCornerSize. Expects both touchSizeX and touchSizeY to be set when set.
Default
Defined in
visible
visible:
boolean
=true
keep track of control visibility. mainly for backward compatibility. if you do not want to see a control, you can remove it from the control set.
Default
Defined in
withConnection
withConnection:
boolean
=false
If controls has an offsetY or offsetX, draw a line that connects the control to the bounding box
Default
Defined in
x
x:
number
=0
Relative position of the control. X 0,0 is the center of the Object, while -0.5 (left) or 0.5 (right) are the extremities of the bounding box.
Default
Defined in
y
y:
number
=0
Relative position of the control. Y 0,0 is the center of the Object, while -0.5 (top) or 0.5 (bottom) are the extremities of the bounding box.
Default
Defined in
Methods
calcCornerCoords()
calcCornerCoords(
angle
,objectCornerSize
,centerX
,centerY
,isTouch
,fabricObject
):object
Returns the coords for this control based on object values.
Parameters
• angle: TDegree
• objectCornerSize: number
cornerSize from the fabric object holding the control (or touchCornerSize if isTouch is true)
• centerX: number
x coordinate where the control center should be
• centerY: number
y coordinate where the control center should be
• isTouch: boolean
true if touch corner, false if normal corner
• fabricObject: InteractiveFabricObject
<Partial
<FabricObjectProps
>, SerializedObjectProps
, ObjectEvents
>
Returns
object
bl
bl:
Point
br
br:
Point
tl
tl:
Point
tr
tr:
Point
Defined in
cursorStyleHandler()
cursorStyleHandler(
eventData
,control
,fabricObject
):string
Returns control cursorStyle for css using cursorStyle. If you need a more elaborate function you can pass one in the constructor the cursorStyle property
Parameters
• eventData: TPointerEvent
the native mouse event
• control: Control
the current control ( likely this)
• fabricObject: InteractiveFabricObject
<Partial
<FabricObjectProps
>, SerializedObjectProps
, ObjectEvents
>
Returns
string
Defined in
getActionHandler()
getActionHandler(
eventData
,fabricObject
,control
):undefined
|TransformActionHandler
Returns control actionHandler
Parameters
• eventData: TPointerEvent
the native mouse event
• fabricObject: InteractiveFabricObject
<Partial
<FabricObjectProps
>, SerializedObjectProps
, ObjectEvents
>
on which the control is displayed
• control: Control
control for which the action handler is being asked
Returns
undefined
| TransformActionHandler
the action handler
Defined in
getActionName()
getActionName(
eventData
,control
,fabricObject
):string
Returns the action name. The basic implementation just return the actionName property.
Parameters
• eventData: TPointerEvent
the native mouse event
• control: Control
the current control ( likely this)
• fabricObject: InteractiveFabricObject
<Partial
<FabricObjectProps
>, SerializedObjectProps
, ObjectEvents
>
Returns
string
Defined in
getMouseDownHandler()
getMouseDownHandler(
eventData
,fabricObject
,control
):undefined
|ControlActionHandler
Returns control mouseDown handler
Parameters
• eventData: TPointerEvent
the native mouse event
• fabricObject: InteractiveFabricObject
<Partial
<FabricObjectProps
>, SerializedObjectProps
, ObjectEvents
>
on which the control is displayed
• control: Control
control for which the action handler is being asked
Returns
undefined
| ControlActionHandler
the action handler
Defined in
getMouseUpHandler()
getMouseUpHandler(
eventData
,fabricObject
,control
):undefined
|ControlActionHandler
Returns control mouseUp handler. During actions the fabricObject or the control can be of different obj
Parameters
• eventData: TPointerEvent
the native mouse event
• fabricObject: InteractiveFabricObject
<Partial
<FabricObjectProps
>, SerializedObjectProps
, ObjectEvents
>
on which the control is displayed
• control: Control
control for which the action handler is being asked
Returns
undefined
| ControlActionHandler
the action handler
Defined in
getVisibility()
getVisibility(
fabricObject
,controlKey
):boolean
Returns controls visibility
Parameters
• fabricObject: InteractiveFabricObject
<Partial
<FabricObjectProps
>, SerializedObjectProps
, ObjectEvents
>
• controlKey: string
key where the control is memorized on the
Returns
boolean
Defined in
positionHandler()
positionHandler(
dim
,finalMatrix
,fabricObject
,currentControl
):Point
Parameters
• dim: Point
• finalMatrix: TMat2D
• fabricObject: InteractiveFabricObject
<Partial
<FabricObjectProps
>, SerializedObjectProps
, ObjectEvents
>
• currentControl: Control
Returns
Defined in
render()
render(
ctx
,left
,top
,styleOverride
,fabricObject
):void
Render function for the control. When this function runs the context is unscaled. unrotate. Just retina scaled. all the functions will have to translate to the point left,top before starting Drawing if they want to draw a control where the position is detected. left and top are the result of the positionHandler function
Parameters
• ctx: CanvasRenderingContext2D
the context where the control will be drawn
• left: number
position of the canvas where we are about to render the control.
• top: number
position of the canvas where we are about to render the control.
• styleOverride: undefined
| Partial
<Pick
<InteractiveFabricObject
<Partial
<FabricObjectProps
>, SerializedObjectProps
, ObjectEvents
>, "cornerStyle"
| "cornerSize"
| "cornerColor"
| "cornerStrokeColor"
| "cornerDashArray"
| "transparentCorners"
>>
• fabricObject: InteractiveFabricObject
<Partial
<FabricObjectProps
>, SerializedObjectProps
, ObjectEvents
>
the object where the control is about to be rendered
Returns
void
Defined in
setVisibility()
setVisibility(
visibility
,name
,fabricObject
):void
Sets controls visibility
Parameters
• visibility: boolean
for the object
• name: string
• fabricObject: InteractiveFabricObject
<Partial
<FabricObjectProps
>, SerializedObjectProps
, ObjectEvents
>
Returns
void
Defined in
shouldActivate()
shouldActivate(
controlKey
,fabricObject
,pointer
,__namedParameters
):boolean
Parameters
• controlKey: string
• fabricObject: InteractiveFabricObject
<Partial
<FabricObjectProps
>, SerializedObjectProps
, ObjectEvents
>
• pointer: Point
• __namedParameters: TCornerPoint
Returns
boolean