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BlendColor

Defined in: src/filters/BlendColor.ts:47

Color Blend filter class

const filter = new BlendColor({
color: '#000',
mode: 'multiply'
});
const filter = new BlendImage({
image: fabricImageObject,
mode: 'multiply'
});
object.filters.push(filter);
object.applyFilters();
canvas.renderAll();

new BlendColor(options?): BlendColor

Defined in: src/filters/BaseFilter.ts:57

Constructor

object & Partial<BlendColorOwnProps> & Record<string, any> = {}

Options object

BlendColor

BaseFilter.constructor

alpha: number

Defined in: src/filters/BlendColor.ts:68

alpha value. represent the strength of the blend color operation.


color: string

Defined in: src/filters/BlendColor.ts:54

Color to make the blend operation with. default to a reddish color since black or white gives always strong result.


mode: TBlendMode

Defined in: src/filters/BlendColor.ts:62

Blend mode for the filter: one of multiply, add, difference, screen, subtract, darken, lighten, overlay, exclusion, tint.


static defaults: BlendColorOwnProps = blendColorDefaultValues

Defined in: src/filters/BlendColor.ts:70

BaseFilter.defaults


static type: string = 'BlendColor'

Defined in: src/filters/BlendColor.ts:72

The class type. Used to identify which class this is. This is used for serialization purposes and internally it can be used to identify classes. As a developer you could use instance of Class but to avoid importing all the code and blocking tree shaking we try to avoid doing that.

BaseFilter.type


static uniformLocations: string[]

Defined in: src/filters/BlendColor.ts:74

Contains the uniform locations for the fragment shader. uStepW and uStepH are handled by the BaseFilter, each filter class needs to specify all the one that are needed

BaseFilter.uniformLocations

get type(): Name

Defined in: src/filters/BaseFilter.ts:31

Filter type

Name

BaseFilter.type

_setupFrameBuffer(options): void

Defined in: src/filters/BaseFilter.ts:205

TWebGLPipelineState

void

BaseFilter._setupFrameBuffer


_swapTextures(options): void

Defined in: src/filters/BaseFilter.ts:232

TWebGLPipelineState

void

BaseFilter._swapTextures


applyTo(options): void

Defined in: src/filters/BaseFilter.ts:265

Apply this filter to the input image data provided.

Determines whether to use WebGL or Canvas2D based on the options.webgl flag.

TWebGLPipelineState | T2DPipelineState

void

BaseFilter.applyTo


applyTo2d(options): void

Defined in: src/filters/BlendColor.ts:102

Apply the Blend operation to a Uint8ClampedArray representing the pixels of an image.

T2DPipelineState

void

BaseFilter.applyTo2d


applyToWebGL(options): void

Defined in: src/filters/BaseFilter.ts:315

Apply this filter using webgl.

TWebGLPipelineState

void

BaseFilter.applyToWebGL


bindAdditionalTexture(gl, texture, textureUnit): void

Defined in: src/filters/BaseFilter.ts:334

WebGLRenderingContext

WebGLTexture

number

void

BaseFilter.bindAdditionalTexture


createHelpLayer(options): void

Defined in: src/filters/BaseFilter.ts:370

If needed by a 2d filter, this functions can create an helper canvas to be used remember that options.targetCanvas is available for use till end of chain.

T2DPipelineState

void

BaseFilter.createHelpLayer


createProgram(gl, fragmentSource, vertexSource): object

Defined in: src/filters/BaseFilter.ts:83

Compile this filter’s shader program.

WebGLRenderingContext

The GL canvas context to use for shader compilation.

string = ...

fragmentShader source for compilation

string = ...

vertexShader source for compilation

object

attributeLocations: TWebGLAttributeLocationMap

program: WebGLProgram

uniformLocations: TWebGLUniformLocationMap

BaseFilter.createProgram


getAttributeLocations(gl, program): TWebGLAttributeLocationMap

Defined in: src/filters/BaseFilter.ts:153

Return a map of attribute names to WebGLAttributeLocation objects.

WebGLRenderingContext

The canvas context used to compile the shader program.

WebGLProgram

The shader program from which to take attribute locations.

TWebGLAttributeLocationMap

A map of attribute names to attribute locations.

BaseFilter.getAttributeLocations


getCacheKey(): string

Defined in: src/filters/BlendColor.ts:76

Returns a string that represent the current selected shader code for the filter. Used to force recompilation when parameters change or to retrieve the shader from cache

string

BaseFilter.getCacheKey


getUniformLocations(gl, program): TWebGLUniformLocationMap

Defined in: src/filters/BaseFilter.ts:169

Return a map of uniform names to WebGLUniformLocation objects.

WebGLRenderingContext

The canvas context used to compile the shader program.

WebGLProgram

The shader program from which to take uniform locations.

TWebGLUniformLocationMap

A map of uniform names to uniform locations.

BaseFilter.getUniformLocations


getVertexSource(): string

Defined in: src/filters/BaseFilter.ts:72

string

BaseFilter.getVertexSource


isNeutralState(options?): boolean

Defined in: src/filters/BaseFilter.ts:248

Generic isNeutral implementation for one parameter based filters. Used only in image applyFilters to discard filters that will not have an effect on the image Other filters may need their own version ( ColorMatrix, HueRotation, gamma, ComposedFilter )

any

boolean

BaseFilter.isNeutralState


retrieveShader(options): TWebGLProgramCacheItem

Defined in: src/filters/BaseFilter.ts:295

Retrieves the cached shader.

TWebGLPipelineState

TWebGLProgramCacheItem

the compiled program shader

BaseFilter.retrieveShader


sendAttributeData(gl, attributeLocations, aPositionData): void

Defined in: src/filters/BaseFilter.ts:192

Send attribute data from this filter to its shader program on the GPU.

WebGLRenderingContext

The canvas context used to compile the shader program.

Record<string, number>

A map of shader attribute names to their locations.

Float32Array

void

BaseFilter.sendAttributeData


sendUniformData(gl, uniformLocations): void

Defined in: src/filters/BlendColor.ts:187

Send data from this filter to its shader program’s uniforms.

WebGLRenderingContext

The GL canvas context used to compile this filter’s shader.

TWebGLUniformLocationMap

A map of string uniform names to WebGLUniformLocation objects

void

BaseFilter.sendUniformData


toJSON(): object & BlendColorOwnProps

Defined in: src/filters/BaseFilter.ts:407

Returns a JSON representation of an instance

object & BlendColorOwnProps

JSON

BaseFilter.toJSON


toObject(): object & BlendColorOwnProps

Defined in: src/filters/BaseFilter.ts:387

Returns object representation of an instance It will automatically export the default values of a filter, stored in the static defaults property.

object & BlendColorOwnProps

Object representation of an instance

BaseFilter.toObject


unbindAdditionalTexture(gl, textureUnit): void

Defined in: src/filters/BaseFilter.ts:345

WebGLRenderingContext

number

void

BaseFilter.unbindAdditionalTexture


static fromObject(__namedParameters, _options): Promise<BaseFilter<string, object, object>>

Defined in: src/filters/BaseFilter.ts:412

Record<string, any>

Abortable

Promise<BaseFilter<string, object, object>>

BaseFilter.fromObject